Friday, 31 July 2015

Lovecraft Posters Now in Stock

The posters from my recent H.P.Lovecraft Book Poster Kickstarter campaign are now available for purchase from Squarehex.co.uk.

Each poster features the entire text of a classic H.P.Lovecraft story. The 4-5 point text on the poster is super sharp, and readable even without any magnification.








The first A1-sized poster contains the entire text of At The Mountains of Madness and costs £9.
The second A2-sized poster contains the entire text of The Call of Cthulhu and costs £6.

Monday, 29 June 2015

Trap Geomorph Contest Entry

Here's my entry for the latest round of Inkwell Ideas #GeomorphMaContest.

























It's called Block Runner. Here's the blurb for it:

All the entrances of the geomorph open into a large chamber. Running along the length of the middle of the chamber are 8 giant blocks. In the floor, beneath each one, are channels that run the entire width of the room. In each corner, there is an alcove. Inside each alcove is a large metal lever. As soon as someone walks 3 squares into the chamber from any direction each block begins moving rapidly along its channel. The blocks start moving in the direction shown by the arrows, and then change direction when they reach the end of their channels. The blocks move 1d6 per round. Any character hit by a block will take a lot of damage, but you may allow a saving throw or similar and let them dodge a block that crosses their path.

There are alcoves in the middle of the perimeter walls that offer some respite from the sliding blocks. However, two of the levers in the corner alcoves have the potential to make them just as deadly as the blocks.

If the levers are pulled they have the following effects:

Lever 1 - Doubles the speed of the blocks.
Lever 2 - Halves the speed of the blocks.
Lever 3 - Pushes spikes through the wall at A and B.
Lever 4 - Releases poisonous gas in a 20' radius at C and D.

The trap resets 10 minutes after all movement (other than the blocks) in the room has ceased.

Monday, 22 June 2015

'Neath the Shadow Zine

+Kristian Richards of Crooked Staff Publishing kindly sent me an advance copy of his new zine 'Neath the Shadow last week. It's contents is intended for use with Kristian's The Age of Shadow RPG. However, almost all of it would be very easy to convert for use with other games.




















The first thing that struck me is that this is very polished looking first issue. My advance copy is printed in black and white, but the PDF version on RPGNow is a full colour version. Anyone familiar with Kristian's other work will be well aware of his talent for producing maps, and you get four of them in this issue. The zine runs to 24 A5 pages plus the cover and contains the following:

  • The Hideout (mini-adventure)
  • Filiki's Axe (magic item)
  • Cavern Crawlers (monsters)
  • Arengar's House (encounter location)
  • Oath Rules
  • NPC Name Tables
  • What the Guards have to Say
My favourite article is the last one about Guards. It includes a map for a guard post that could be dropped into almost any dungeon. There's a simple table to determine how alert the guards, but the best part is the collection of six sample conversations that a party might overhear if they approach the guard post unobserved.

You can get the PDF of 'Neath the Shadows from RPGNow here:

and in print from Lulu here:


Wednesday, 17 June 2015

Lichway Update

I got a great response to my post on Sunday about my dream of republishing The Lichway. Since then, I've gone through all the comments on the Blog post, Google+ and also replied to people that have sent emails. All of them have been extremely helpful in working out how best to proceed.

Today I've done some more ground work, and I will post another update as soon as I have something to report. If in the meantime anyone has any further leads or contacts, please feel free to share them publicly or privately.

To finish I'd like to share this video link of Albie playing D&D that Zhu Bajiee of realmofzhu.blogspot.co.uk sent me. I have seen the footage before but it was great to be reminded of it.


Sunday, 14 June 2015

Cthulhu Book Posters Latecomer Options

The Cthulhu Book Poster Kickstarter has ended. If you missed it then you can still get either or both of the posters from Squarehex here: http://squarehex.myshopify.com/collections/posters

































I Wish I Could Publish The Lichway

Every time I think about this classic adventure, I can't help but daydream about how cool it would be to publish it as a standalone B/X module.

I'm not sure who owns the rights. It's possible that they were owned by the author, the late Albie Fiore and became part of his estate. Or they might be owned by Games Workshop/White Dwarf where Albie worked. Either way, if anyone reading this has any ideas about how the rights might be acquired, or permission gained to publish it, I'd love to hear from them.

I'd be very happy to publish it as a free PDF and an at cost print product. It's just something that shouldn't be left in old copies of White Dwarf.












Saturday, 13 June 2015

Water Geomorph #2 The Fishbowl

I've finished my second Water Geomorph for the +GeomorphMapContest. It's called The Fishbowl.

"Years ago the Dwarves discovered this natural cavern while mining, and found that it was plentiful with fish. Now the Dwarves are gone, and goblins live in the once splendid Dwarvern Halls. The goblins don't fish in the cave's waters though. Something terrible now lurks under the water. Long, suckered tentacles lie coiled beneath the surface, ready to snatch anything that dares to cross the bridge above. The goblins use the bridge as a test to initiate young warriors. Arrows are fired across the bridge and the goblins dash across to retrieve them to earn their places as warriors of the tribe."

I might do a full write-up of this one too.